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The game's success can be observed in its frequently full servers, which are occupied on a daily basis by 150,000 players. The international version, which is now in over 200 countries worldwide, reaches players all over in multiple languages. The game has quickly grown around the world, starting there and expanding to Japan, China, Taiwan and Vietnam. Silkroad Online started development in 2002 and went gold in South Korea in 2005. Our company created several titles before that, including ATROX, Tangu & Ulashong, Yorang, Little Fox, Age of Wanderer, Final Odyssesy, JJibu, and Star Puzzle. Jonric: What other titles has Joymax developed? When did work begin on this project, when did it launch, and how successful has it become? June Son: Silkroad Online was developed in-house by Joymax in Seoul, South Korea. The tried and tested MMO gameplay, combined with the huge amount of freedom in character progression and high-end game roles, makes Silkroad Online a big hit with its core audience of 16 to 30 years old. The game is one enormous streaming plain for players to explore, uninterrupted, to their hearts' content. Silkroad Online is a huge world connecting multiple races, playing fields, cities and territories into one. Players are able to take on any role within the conflict, be it carrying the goods or stealing them - and, unlike other MMOs, players can actually switch between these roles at will. Valuable silk and other goods are carried by brave merchants through all kinds of danger, and therein lies the crux of the gameplay. The Anonymous Creator bestowed some of their power on them and left Aarvad and began to watch.Jonric: To start with a basic introduction, what's Silkroad Online's underlying premise, and how does it drive the overall gameplay? Why has it been successful, and who makes up the core target market? June Son: Silkroad Online is set in ancient China and Eastern Europe, revolving around the famed Silk Road trade route. When she opened her eyes, Naru, the goddess of darkness and death, was sitting opposite Naru, as beautiful as the stars. He understood what darkness was and saw his daughter Naru in a dream. He went into a forest, crossed mountains, and a cave closed his eyes. The Anonymous Creator roamed the Aarvad during the night. Then he closed his eyes and created the God of Life and the sun, his son Arius. He watched the sun and witnessed its effects on nature. The Unnamed Creator roamed the Aarvad throughout the day. The Anonymous Creator was happy with the new world emerging. He put fire and water, mountains and sky in it. At the behest of the Creator, Marduk created Aarvad, which is far more difficult to shelter than in previous worlds, by storms and disasters. If the creatures wanted to survive, they would fight. Anonymous Creator thought and decided to try again. When the planets disappeared, the energy generated was enormous. Marduk turned into a great comet and destroyed seven separate planets and the superior beings living on it. The creator commissioned his faithful helper, the destroyer Marduk. The demigods fought between them and blood was shed. He wanted to see what his creations could do, but what he saw did not make him happy. He bestowed power on them and sat and watched. When the anonymous creator created them in his own image, he was generous. As they lived independent of time and away from death, they became perverted. They were arrogant, self-righteous, and ruthless. Before the Aarvad, the demigods who ruled on seven different planets, each of their distinct beauty, created by the Nameless Creator, became so powerful that they forgot where they came from. They understood that when Marduk appeared, they would perish.
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